
The community has expressed their desire for official support for common snippets, similar to the functionalities of this extension.
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Though it doesn't offer full support, for example, using random variable names in shaders produces no errors. It's also cool that it offers syntax colouration for. While not providing full support yet, developers find it encouraging, as the same user commented: The extension has also garnered appreciation for offering syntax colouration support for different files. Huge thanks to the people who worked on this! Now we have an alternative to Rider for Linux. It's also pretty fast compared to the previous Unity extension.

Just tested it and everything works as expected. On the Unity Forum, a community member wrote the following:
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The official release blog post provides detailed steps on how to start with this extension and it is highly recommended for developers to explore it.Īdditionally, users are already praising the extension for its impressive speed and reliable performance compared to the previous Unity extension. Alternatively, developers can use the new Attach Unity Debugger command, which presents a list of Unity Editors and Unity Players available for debugging. By pressing F5, developers can attach the debugger to their game running in the Unity Editor. Developers can now debug their Unity games whether running within the Unity Editor or as standalone applications on various supported platforms. Unity Roslyn Analyzers project expands the extension by providing custom suggestions and targeted code fixes specifically for Unity development.įurthermore, the extension offers debugging capabilities for Unity games. The integration of IntelliCode for C# Dev Kit extension further expands the process with AI-assisted features, such as whole-line completions and starred suggestions while coding.

With the newly updated open-source C# Extension, developers gain access to robust IntelliSense code completion, enhancing the coding experience. The Unity extension for Visual Studio Code brings advanced code editing capabilities, leveraging the power of Roslyn. The integration aims to simplify the coding and debugging experience for Unity developers, regardless of the platform while using Visual Studio Code. This extension builds upon the existing C# Dev Kit and C# extensions, providing developers with a comprehensive toolkit for Unity development across Windows, macOS, and Linux. Last week, Microsoft released the initial preview of its Unity extension for Visual Studio Code.
